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Is it possible to add a watermark to the Viewport Render (solid)?

Currently, I use a text object parented close to the camera. This is not ideal, since I don't use the Blender default font, it keeps losing its path and its shading interferes with lighting.

I tried adding a Background Image to the camera, which sort of works. But it disappears when hiding the overlays.

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    $\begingroup$ what do you mean by "loosing its path"? if it is parented...it will always follow the camera...!? $\endgroup$
    – Chris
    Jul 6 at 5:50
  • $\begingroup$ @Chris I meant the path of where the font file is stored. When I moved the file to another directory or I sent it to someone else, Blender can't find the font anymore and goes back to the default font. $\endgroup$ Jul 6 at 7:27
  • $\begingroup$ did you try to "file -> external data -> pack resources" before sending them to others? i did not try that but this would be my first try... $\endgroup$
    – Chris
    Jul 6 at 7:34
  • $\begingroup$ I did, and that's works. But when I sent the file to someone else? And this isn't ideal either, since I don't own the font and I'm not allowed to distribute it. That's why I was looking for other options. Adding a background image to the camera works. But then I have to disable all other overlays by hand, easy to forget one. $\endgroup$ Jul 6 at 7:44
  • $\begingroup$ you can use any other custom "free" font....just replace it and upload your file. $\endgroup$
    – Chris
    Jul 6 at 13:15
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You can give the text this material setup:

enter image description here

so it is not dependent on lights.

And for viewport display just assign a color here:

enter image description here

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  • $\begingroup$ I've tested this, but still when the camera changes positions. The font interacts with lighting. The font is white but turns gray. $\endgroup$ Jul 6 at 7:46

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