I have a model that's textured and I want to port it into a game engine. The catch is that the model has around 21 different objects. Following a baking tutorial by Grant Abbit, I followed the steps of bake multiple objects with separate textures into one texture, but every time I hit bake, it bakes onto the old texture using the new UV instead of baking it onto the bake texture. I have no clue what I'm doing wrong. I've tried renaming the UVs, I've looked over every object at least 4 times now and whatever I do, the outcome remains the same.