2
$\begingroup$

My mesh has this strange shading:

enter image description here

I double checked there is no overlapped vertices. Also the edge flow seems normal:

enter image description here

It happens even after I triangulate the faces:

enter image description here

What's happening here?

I tried both Recalculate Normals and Merge by Distance, but nothing changed.

$\endgroup$

1 Answer 1

5
$\begingroup$

Some Split Normals have been set to an unusual direction, it happens with imported FBX for example, so go in the Object Data panel > Geometry and Clear Custom Split Normals Data:

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .