I'm relatively new to Blender (use it before but I forgot almost everything) and I'm working on a simple "stick figure" model to make an animation. I want the arms and legs to behave like an 8-bit pixel sprite-like in old video games. What I want is for the arms and legs to "divide in pixels" and control those divisions to make the model look like an 8-bit sprite-like in the first image. What is the best way to create the arms and legs to rig and animate it in that way?
PS. There's only a half model because I want to be symmetrical so I was going to copy/paste for the other half before rigging.