I have this array of single Vertex ( generated by array modifier ).
And I want every vertex to have a slightly different scale of this cube. So I set up the geometry node like this:
But I didn't get the random result as expected. Although they did scale, but they all scale the same size.
Is this expected or did I do things wrong?
Is it because of the array modifier?
How can I solve this?
Desired result something like this: