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hello i want to connect my face mesh with rigify bones

when i tried to parent mesh with bones

im getting this error :

Bone Heat Weighting: failed to find solution for one or more bones

I'm new to blender i've researched a bit about it

searched about the same in all other threads

but nothing seems to be worked

and followed this tutorial

https://www.youtube.com/watch?v=EuHkd61RhDs

but still its of no use

im not sure how to connect rigify bones to my mesh properly and use it

attached my blender file please have a look

https://www.dropbox.com/s/5bc7vx7svbvywv7/eyes%20faceschnaged.blend?dl=0
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  • $\begingroup$ hello, please share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Jul 5, 2021 at 12:52
  • $\begingroup$ added the link in the question itself . added dropbox link please check $\endgroup$
    – John
    Jul 5, 2021 at 12:59
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    $\begingroup$ apply the scale of both the head and the armature, move a bit the armature within the bead, parent, it seems to work $\endgroup$
    – moonboots
    Jul 5, 2021 at 13:21
  • $\begingroup$ added scale to face mesh added scale and location to bones and tried to parent it still the same $\endgroup$
    – John
    Jul 5, 2021 at 13:42
  • $\begingroup$ done done its working thank you so much :D $\endgroup$
    – John
    Jul 5, 2021 at 13:47

1 Answer 1

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Apply the scale of both the head and the armature, move a bit the armature within the bead, parent, it seems to work

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