What I'm trying to do in blender 2.93.1: Animate a VertexWeightProximity effect (geometry nodes distributed/instanced cubes on mesh going away as empty gets near) while also animating the main mesh becoming less blocky (via animating remesh octree depth).
Problem: The Remesh modifier won't allow the VertexWeightProximity effect to happen.
When the Remesh modifier is disabled the proximity effect works as expected, but this won't allow me to animate the remesh change happening at the same time.
I've tried changing the modifier order and other basic stuff (I'm fairly inexperienced with Blender) but nothing seems to work. Anyone have a suggestion?
Thank you