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Opened project and my character looks like this. I use blender for almost 2 years and never experienced this. The last two bones in the arms, legs and the whole torso clamps to the center of the root bone origin. When I move the meshes they stretch and warp to that point. If I move the object to the root or around the mesh shrinks and then mirrors. for some reason the head is fine and my other character is fine as well. I have tried the apply location/scale etc. I do not believe it has to do anything with using the NLA editor. I tried tried a repose with "rest Position" that didn't work. I see no issue with vertex groups or weight paint. I don't know what other information that may be of help. Please help

enter image description here

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  • $\begingroup$ hello, please share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Jul 5, 2021 at 7:24
  • $\begingroup$ I might use MC prep and just re-create the model. $\endgroup$
    – TheLabCat
    Jul 5, 2021 at 21:01

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