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I created an ocean simulation in which a ship passes and displaces the ocean but the problem here is that the foam is not visible or less visible in camera view. How do I increase the foam cover area? P.S. I used dynamic paint.

Here's top render preview: enter image description here

Notice how there's no or less foam visible in camera view: enter image description here

Render: enter image description here

Here's the node setup for ocean material: enter image description here

Node setup for foam group: enter image description here

.blend file: https://drive.google.com/file/d/1riFsU5R0CJwAX7rgO9Jr1xss6Fsaeu4N/view?usp=sharing

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  • $\begingroup$ Please add blend file $\endgroup$
    – Chris
    Jul 5 at 15:22
  • $\begingroup$ @Chris added .blend link $\endgroup$
    – Aman Kumar
    Jul 5 at 15:28
  • $\begingroup$ @Chris Also, you'll not find smoke because I rendered and composited it in a separate file. $\endgroup$
    – Aman Kumar
    Jul 5 at 15:29
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    $\begingroup$ in your uploaded file is no brush at all!? just canvas... $\endgroup$
    – Chris
    Jul 6 at 10:06
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    $\begingroup$ but if you can do it yourself, you should do it ;) By this you learn best! $\endgroup$
    – Chris
    Jul 6 at 10:06
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I was dumb didn't know much about using dynamic paint 2 months before but now I am a freaking expert. For those looking for answers, don't use a displace map instead use waves and use dynamic paint spread.

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