I come from a game development background and am not quite sure if this is the right way of thinking in Blender, but let's assume that i have the following tasks:

  • Create a tool that will generate procedural building, based on pre-made main parts:
  1. Floor
  2. Middle ground
  3. roof

and each of these parts can also be created through a different Geometry Node, what i can't find is the follow:

If i create a Floor that is 3 meters high, what node should i use so that the Middle ground* start at 3 meters (right above the floor), and then after x-Middle grounds, the Roof should also be placed on top accordingly.

This is the easiest example that i can think of to solve my problem, but i will eventually need more complex setups that will detect "corners", for example if it's a grid based node, is there a way to detect "corners" and whole edges ? so that (x=0;y=n) gives you the cells of the first column of the grid.

Can anyone please point me at the right direction.



you can do it with this node setup:

(and although you might not wanna hear it: there is so "magic" checkbox or settings ...it is just easy math....)

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  • $\begingroup$ Haha i wasn't expecting a checkbox either, but was basically looking for an "object reference" to use its data, Question: what's exactly the "Line" node doing in your setup ? $\endgroup$ Jul 5 at 14:36
  • $\begingroup$ The line object helps me to "define" the height of the building. Since the line has as much vertices as you define in "count" i will instance then the cubes on that vertices. $\endgroup$
    – Chris
    Jul 5 at 14:44
  • $\begingroup$ I see, i downloaded the Blend file and the manually entered "2.1" value still feel like an issue to me, is there a way to automate that ? the problem is this, if you enter edit mod to the "middle" part and reduce its height, you get this issue: i.imgur.com/D7a2b9O.png unless you play around with the 2.1 value, is there a way to automate that ? especially considering that the middle parts can be made out of a Collection which contains objects with different heights, i assumed ObjectInfo would help, but it gives the scale (1,1,1) when what i need is "Dimensions", any tips ? $\endgroup$ Jul 5 at 16:44
  • $\begingroup$ Found it! i replaced that "2.1" value node with the Bounding Box Max value (i.imgur.com/FDtnQ6E.png), it does what i want now (i.imgur.com/zQDs9ml.mp4) , the roof still acting a bit strange but i'll find a way to fix it, thanks a lot @Chris ! $\endgroup$ Jul 5 at 16:55
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    $\begingroup$ Great! Would be nice if you could tap on the checkmark left to my answer if it helped you! Thank you! $\endgroup$
    – Chris
    Jul 5 at 17:19

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