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I have Maya files from Maya 2012 (or 2013) and I was wondering if there was a way to import the Maya file into blender?

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Not directly (since the ma .. mb formats are closed or licensed I think? don't quote me), but you can export your model from Maya to a universal format that Blender supports such as .fbx, .dae or .obj and then import into Blender using the File > Import menu. Use either of the first two if you have an armature and .fbx preferably if you have animation data.

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