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I finished my cube models now and once I completed the 3 basic shapes and duplicated them around to form the cube I saw how big the round magnets were compared to the real life model. So when I zoomed in, I saw this shading issue. And after I selected the area I want to shrink, the shading got worse and the image texture messed up because of the shape of the faces. I hadn't tested it yet, but I think I could try the edit mode press U and project from view and that I think may fix the texture stretching issue, but I'm still curious how to fix that weird shading that is happening around the circle magnet. I have auto smooth on and I can't use the subdivision modifier because it messed up my model from the beginning. The first image is how it looks zoomed out. Then I zoom in to show the shading around the magnet. I then show what area I'm selecting, then I show how after I shrink it what it did to the texture and also how the shading is still an issue. I do need to shrink all the magnets down by .8 and then ill be finished.

enter image description here enter image description here enter image description here enter image description here enter image description here

This is what the texture is supposed to look like.

enter image description here

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    $\begingroup$ just select the whole face and unwrap again in order to make it match in the UV Editor? By the way I'm not sure why you need such a high-poly topology $\endgroup$
    – moonboots
    Jul 4, 2021 at 4:19
  • $\begingroup$ Thank you for always helping me, I just wanted to say you are very helpful. Unwrapping the texture worked, but after I unwrapped it this showed up ibb.co/xMTM6KY, and I tried to dissolve all the faces because I'm sure that is a lot for something this simple but when I did merge all the faces those shading lines appeared coming from some corners ibb.co/sKjX0dn, and I couldn't figure out how to fix that without using the subdivide modifier. That thing messes with the bevel edges, and they aren't smooth anymore if I used that. $\endgroup$ Jul 4, 2021 at 4:49
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    $\begingroup$ I'm not sure about your problem but it may be because of bad topology, make sure that you have a good topology in order to keep your object simple and avoid artefacts, etc, for example try something like that: zupimages.net/up/21/26/u606.jpg $\endgroup$
    – moonboots
    Jul 4, 2021 at 5:00
  • $\begingroup$ dang ill have to start all over again if i did that. i tried to just join some dots and this is what it did ibb.co/QcTGh68 $\endgroup$ Jul 4, 2021 at 5:10
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    $\begingroup$ if it fixes your problem, do it, then dissolve all the vertices we see all along the edges, they are useless (Ctrl X > Dissolve Vertices) $\endgroup$
    – moonboots
    Jul 4, 2021 at 5:15

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Here is a much simpler topology for one of your modules, give it a Subdivision Surface modifier and il will get round:

enter image description here

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