I have keyframed my camera to follow a bezier curve and scroll up a sculpture. It looks great in the camera viewport but then when I render out the animation the camera view is slightly higher on the Z axis. Is it because of my bezier curve? I have no idea why this is happening. Any help would be greatly appreciated.

I've included a link to my blender file.




Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.