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I have keyframed my camera to follow a bezier curve and scroll up a sculpture. It looks great in the camera viewport but then when I render out the animation the camera view is slightly higher on the Z axis. Is it because of my bezier curve? I have no idea why this is happening. Any help would be greatly appreciated.

I've included a link to my blender file.

https://drive.google.com/file/d/11FWpeYNpoMb4S5ykodlfbkTbdM6UuCTI/view?usp=sharing

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