This is a bit of an art question rather than a "bug" or "how do I" question. And I'm new to Blender.
I'm building a spaceship interior and naturally, it has a lot of flat surfaces, I'm trying to find the best modeling technique. Going for a bit of a clone wars type of animation style (got a long way to go, still learning the software). From my research I see there are 4ish sort of methods. Here they are with the snapshot below them.
- Model Flat
- Model Smooth
- Model Smooth with Bevel modifier
- Model Smooth with Subdivision modifier To phrase this into a question. What would you use for a Sci-Fi interior? Could you use the same method for creating weapons? Are there better methods that I have missed?
One thing I find frustrating is that modifiers are not linked to meshes that are linked. Is there an easy way to change that?