I'm able to create edges between vectors in a random point cloud (the cubes), and the points on a spline. But the connections are not optimal - I assume they're matched up by index - and thus overlap messily.

How can I draw optimal, shortest-distance connections between the point cloud (cubes) and points on the spline? Bonus points if each point cloud vector is matched to a unique point on the spline (ie. each spline point is connected to only one point cloud vector).

I suspect a KD Tree may be a good approach, considering it has a 'nearest point' function, but my few attempts weren't successful.

Connecting points to circle Animation nodes

  • $\begingroup$ i think the node which are you looking for is "Find shortest path". This should help. $\endgroup$
    – Chris
    Jul 3, 2021 at 11:53


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