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I'm building a simple animation using only individual planes as objects. I want to animate the position of a single vertex on one of the planes. The solutions I've found in the Blender manual so far have involved numerous complicated steps and seem to be explained by engineers in technical word salad. Can anyone suggest a simple explanation for a simple solution?

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    $\begingroup$ look into Shape Keys, see here: blender.stackexchange.com/questions/229277/… $\endgroup$
    – moonboots
    Jul 2, 2021 at 16:33
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    $\begingroup$ you can also hook your vertex to an empty or to a bone, it may be better than shape keys, it all depends on the kind of animation you need, please give some details $\endgroup$
    – moonboots
    Jul 2, 2021 at 16:41
  • $\begingroup$ [technical word salad] is what you wrote. πŸŒΏπŸ§…πŸ§„πŸŸ It is always refreshing to hear some words of truth about the manual. At some point in the future you may simply accept that state of affairs. $\endgroup$ Jul 2, 2021 at 18:01
  • $\begingroup$ You may consider shrinkwrap. blender.stackexchange.com/questions/86888/… You stated you have only one single vertex today ... in the future you may have more than one. $\endgroup$ Jul 2, 2021 at 18:07
  • $\begingroup$ @lindal you asked the same question again today after 10 months XD blender.stackexchange.com/questions/262553/… $\endgroup$ May 4, 2022 at 1:56

1 Answer 1

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  1. select your plane and press Tab to enter edit mode

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  1. Select the vertex you want to animate

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  1. Press CTRL-H -> hook to new object

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  1. press Tab to go back to object mode

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  1. Now you can move the newly created empty as you want and the vertex will move with it. Of course you can keyframe the movement of this empty too.

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