I'm working on using curves to make hair. The curves have a profile bevel which is a shape I've created from another curve. When I move the points around, however, the orientation of that bevel profile rotates around the curve to the inside.
For example, I'm working on a character that has curly hair. The front has a big curly part (like Luca's). When I edit the points to make it curl around, almost in a tunnel, the part of the hair on the outside rotates around to the inside.
I can twist it all back by selecting all the points and using ctrl t to twist them all back, but then there are weird dents or folds in the hair, as seen in the last image. If I could just manipulate the points without the design rotating around the curve, I'd be good.
Here's what happens when I move the points where they're supposed to be.