Blender 2.92.0.
I have three files: source.blend
, destination.blend
, and test_image.png
.
source.blend
consists of a single cube with a single material on it. The material has an Image Texture node which reads test_image.png
from the local directory. This all works as expected.
destination.blend
consists of a single cube. After File ⭢ Link... and selecting the material in source.blend
, the material is applied properly to the cube. This all works as expected.
Now, if within destination.blend
, I select File ⭢ External Data ⭢ Pack All into .blend, I get the message "No new files have been packed." If I move destination.blend
out of the directory, so that it can no longer reference source.blend
, the material is no longer available.
The documentation suggests that only some kinds of assets can be packed into a .blend
, but I would imagine materials should be on that list, no? Even if I don't link the material, but instead just create a new material with the Image Texture set to the PNG image, pack everything, and move destination.blend
into an isolated directory, the image isn't packed either.
What am I missing?
Similar Questions: Packing Texture Files In a Single Blend File does not answer the question. The accepted answer simply says to use File ⭢ External Data ⭢ Pack All into .blend, which as I described doesn't work. In the comments under the accepted answer, the asker points out that as of 2.92, "Packing movies, image sequences or tiled images not supported". But the image in question is not a movie, image sequence or a tiled image, and besides that, I've also demonstrated that materials are not being packed as well.
I've attached the files I created. You can create any valid PNG image as test_image.png
within the same directory.