I'm currently modeling a scene that features a highway overpass at night with light streaks.
I have constructed the main piece of the overpass, and made it follow along a bezier curve with little to no problem with an array and curve modifier.
The only problem, is after I render, I get some strange shadows on the road that do not make much sense as to what the reason is.
I thought at first it was the road lines causing a problem (they are on a separate mesh for ease of use), but even after rendering without them, the shadows still appear on the road.
I've tried recalculating normals and other fixes, but it hasn't worked. It might be the mesh, but I tried to keep it as low poly as possible.
I'm not entirely sure what is causing the problem, so any help would be great.
Thanks in advance.
Here's the modifiers on the highway