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I'm trying to model realistic physics of different copper cables in blender 2.92. My goal is to drop the Cables in a bin and see how they are deformed by collision. I already tried a cloth and soft body simulation but then the cables are way to flexible. now I'm trying to use armatures within my Cables but I'm not able to drop the objects in the bin and let them deformed by collision (picture). Any ideas how I could simulate the cable?

enter image description here

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    $\begingroup$ "I already tried a cloth and soft body simulation but then the cables are way to flexible" - did you try tinkering with settings? Here's what I get by increasing stiffeness and decreasing vertex weight, still too flexible? i.imgur.com/70IHROb.gif $\endgroup$ Jun 28 at 10:21
  • $\begingroup$ @Jesssi: You should really not give up after 5 minutes. Maybe watch some tutorials...task is not too hard... $\endgroup$
    – Chris
    Jun 28 at 11:15
  • $\begingroup$ blender.stackexchange.com/questions/48801/… $\endgroup$ Jun 28 at 12:13
  • $\begingroup$ @MarkusvonBroady looks like the right direction. Is this just a vertex line with a cloth or a soft body? What parameters did you use for this Simulations? $\endgroup$
    – Jesssi
    Jun 28 at 13:38
  • $\begingroup$ Don’t forget to have everything at a realistic scale - a 10m length of copper will behave differently to a 10cm length. Also, don’t forget to ‘Apply Scale’ after resizing. Cloth with high value of ‘structure’ should be stiff enough, as would soft body with high bending spring strength. $\endgroup$ Jun 28 at 14:08

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