I followed the tutorial from CG Geek (https://www.youtube.com/watch?v=SBYb1YmaOMY) and added all bones. I added the inverse kinematics bone constraint to the lower leg and added the controller bone. When I move the controller bone the leg bends sideways to the x coordinate. When I set the pole angle to 90 degrees it works fine but the foot is pointing to the wrong direction.
Foot pointing forwards:

Foot pointing forwards

Leg bending forwards:

Leg bending forwards

Thanks for helping.

Edit: Here is the blender file: https://www.mediafire.com/file/uhkki052u9es30e/Human.blend/file

  • $\begingroup$ hello, could you please share your file? pasteall.org/blend $\endgroup$
    – moonboots
    Jun 27, 2021 at 9:47
  • $\begingroup$ I added it now. $\endgroup$ Jun 27, 2021 at 10:09

1 Answer 1


The IK Pole Angle should be 180°. Also in Edit mode pull the knee a bit forwards in order to bend the leg (see picture). And shouldn't you parent the foot to the controller?

enter image description here

  • $\begingroup$ Thank you. It works now. But in the tutorial the foot wasn't parented to the controller. $\endgroup$ Jun 27, 2021 at 10:32
  • $\begingroup$ yes you can choose another way $\endgroup$
    – moonboots
    Jun 27, 2021 at 10:33

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