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So I have been trying to model this pen (from the tip to line were you unscrew the pen aka the line to the right of the pen in the first pic), but have no idea how to accurately get the sort of bevel and smooth effect on the corners of the pen. Each face of the pen also slightly goes out. The faces arent flat surfaces, but actually sort of curve around slightly.

Pen Sideview

Another angle:

The Shape:

How would you go about modeling this. I've tried using a cone with subdivision surfaces, but the corners were still to sharp, and when I turned the smoothness up to a point were the shape looked similar, the middle bloated outwards.

Does anyone know what tools/modifiers/shapes I would use to get this sort of effect. Any help would be appreciated!

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1 Answer 1

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You can create a 3 vertex circle:

enter image description here

Bevel it with CtrlB (to switch from edge bevel to vertex bevel, press V or click on Vertex in the Operator box):

enter image description here

Give it a Subdivision Surface modifier, move the vertices a bit so that it matches as much possible with the profile (actually select 2 vertices and scale to adapt the shape, and again):

enter image description here

Extrude up and scale a bit as it looks like it's getting thiner:

enter image description here

Extrude again and right click > LoopTools > Circle (activate the LoopTools addon if necessary) to get a perfect circle at the end:

enter image description here

Extrude again, add some edge loops:

enter image description here

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  • $\begingroup$ how do you smooth out the edge loops? $\endgroup$
    – Sparkylc2
    Commented Jun 26, 2021 at 13:21
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    $\begingroup$ what do you mean exactly? I've described the process in detail, it should work, if you're talking about the shading: right click > Shade Smooth $\endgroup$
    – moonboots
    Commented Jun 26, 2021 at 13:31
  • $\begingroup$ @Sparkylc2, also give your object a Subdivision Surface modifier $\endgroup$
    – moonboots
    Commented Jun 26, 2021 at 14:45
  • $\begingroup$ I have but i still get the sort of lines even after i shade smooth. Im kinda new so im still figuring things out $\endgroup$
    – Sparkylc2
    Commented Jun 27, 2021 at 6:27
  • $\begingroup$ it may be because you have inverted normals, try to recalculate normals in Edit mode (select all and Shift N), or please share your file (upload and copy paste the url here): pasteall.org/blend $\endgroup$
    – moonboots
    Commented Jun 27, 2021 at 6:32

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