# How to render an animation at a higher framerate?

Is there an easy way to render an animation at a higher framerate?

I'd like the playback speed to remain the same, but to have more in-between frames.

As far as I can tell, the framerate dropdown in the render settings only changes the playback speed.

• That is what the Framerate setting does, it tells Blender how many frames to play per second. The problem is that the keyframes and/or simulations need to be scaled as well. I ran into the same issue, and basically what people were saying is start at the right framerate, as there is no easy way to scale all simulations and animations :-( Hopefully I can be proven wrong on this one! Maybe a touch of Python? – VRM Jan 7 '15 at 21:09
• @NoviceInDisguise I think except for fluid and smoke all the other simulations can be interpolated relatively easily (IIRC particles already support the time remapping setting). Keyframes also support time remapping – gandalf3 Jan 7 '15 at 21:29
• Awesome! So it shouldn't be too hard to implement some code to do it automatically? – VRM Jan 7 '15 at 21:30
• @NoviceInDisguise I think it would really just be a matter of calculating the right values for time remapping – gandalf3 Jan 7 '15 at 21:31
• I hope someone with some coding experience in Blender can code a solution! That would be so handy to be able to do! – VRM Jan 7 '15 at 21:34