I have a question for the rendered image.

No matter what I do like changing the mapping into UV Maps or something like that for the texture of a material (Using image as texture), the color won't change like what I wanted.

It can be shown using Alt + Z (Textured Solid).

but with the Blender rendering, it won't show the color, just white.

If I'm using CTRL + Z and then choosing the OpenGL render image, then the texture is shown (colorful).

Using OpenGL render Using Blender Render

Here is the file if you are interested

  • $\begingroup$ Lamp.001 is flooding the scene with white light, try setting it's energy down to 0.3 or something. Also, check youtube.com/watch?v=voOxjkdcz1w $\endgroup$
    – stt
    Jan 7, 2015 at 23:23
  • $\begingroup$ Did you assign the materal? ( Edit mode , Select all , click on the material , Assign ) $\endgroup$ Jan 8, 2015 at 0:21

1 Answer 1


I took a look at it , and you did something strange with the material . I deleted the material first

enter image description here

then i added a new material with the + button

enter image description here

then i did the steps to add a texture :

-Image or movie - Wrap mode : UV

I also turned on Ambient occlusion in the world properties

enter image description here

My guess is that it is a bug , Or you did something i did not see.

EDIT : also make sure you dont have extension changed unless you know what it does

enter image description here

keep it on repeat .

  • $\begingroup$ Thanks mate. That really helps solving my problem. I didn't think that I should just make a new material and add the Texture for it. What I did was adjusting the texture like the image, UV Mapping or something like that but that didn't help. Don't know why, maybe that was a bug like what you just said. $\endgroup$
    – JianNius
    Jan 8, 2015 at 1:32
  • $\begingroup$ Glad it helped ^_^ $\endgroup$ Jan 8, 2015 at 3:32
  • $\begingroup$ can you help me with configuration of the armature so that the object can just rotate in rotate mode in 2D (not 3D). And how to rotate the table on the middle without making changes to the foot of the table.(with parent bone as free weight, it will distort all of the object as a whole not. thanks) $\endgroup$
    – JianNius
    Jan 9, 2015 at 16:15
  • $\begingroup$ can you re word that please $\endgroup$ Jan 10, 2015 at 1:13
  • $\begingroup$ Em.. i always get a bad deformation for one of the mesh I have right there (the operating table on the middle) after I am done with the armature and parenting. Am I doing it wrong? The one part of the mesh that I don't want to rotate is having the bad deformation. I haven't got the hang of weight or something like that. Have you got a good link or something like that? And could you tell me how to insert picture on the comment section so that I could tell you exactly what I mean ? I am not very good with wording :) Thank you very much. $\endgroup$
    – JianNius
    Jan 10, 2015 at 18:50

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