I have a question for the rendered image.
No matter what I do like changing the mapping into UV Maps or something like that for the texture of a material (Using image as texture), the color won't change like what I wanted.
It can be shown using Alt + Z (Textured Solid).
but with the Blender rendering, it won't show the color, just white.
If I'm using CTRL + Z and then choosing the OpenGL render image, then the texture is shown (colorful).