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I have a model of a plate and now I want to place some pasta on it.

Now, I have created an object of pasta and now I want to make the plate filled with pasta, like a heap. How should I do that?

I have tried to place each pasta-piece in the plate, but that is just too tiresome. Also, I was unable to make use of particle system to achieve this.

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    $\begingroup$ Hello :). I'm not expert on rendering pasta (unlike our very own Mr. Duarte). But particle systems or geometry nodes are the way to go :). $\endgroup$ Jun 24 '21 at 6:59
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    $\begingroup$ Oh, Wow! That @Duarte chart is magnificent! I never knew! $\endgroup$ Jun 24 '21 at 7:27
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    $\begingroup$ wow a nice way to learn how to model anything ^^ $\endgroup$
    – moonboots
    Jun 24 '21 at 7:46
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    $\begingroup$ ok but how can you create a website about italian pastas and choose a ".pt" domain? $\endgroup$
    – moonboots
    Jun 24 '21 at 16:58
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enter image description here

  • Apply the scales of your objects
  • Give you plate a Physics > Rigid Body > Type > Passive and Collisions > Shape > Mesh
  • Give your pasta a Physics > Rigid Body > Type > Active and Collisions > Shape > Convex Hull
  • Linked-Duplicate your pasta with AltD
  • Select all your pastas, go into Object > Transform > Randomize Transform and in the Operator box tweak the parameters a bit
  • Play the animation, the pastas should fall into the plate
  • Select them all and Object > Rigid Body > Bake to Keyframes and choose the frame where you want to freeze the animation
  • Eat while it's hot
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  • $\begingroup$ This was super-useful! Thank you! $\endgroup$
    – CoolCoder
    Jun 24 '21 at 9:13
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    $\begingroup$ I guess that it should be Rigid Body instead of Animation in the second-last point $\endgroup$
    – CoolCoder
    Jun 24 '21 at 15:41
  • $\begingroup$ yes you're right, thanks, Object > Rigid Body > Bake to Keyframes $\endgroup$
    – moonboots
    Jun 24 '21 at 15:53

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