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How can I properly bake an ID map from a high poly mesh to a low poly one? enter image description here enter image description here

I want to bake a normal map that would go along with an id map. But when I try to bake an id map, bake type: diffuse, influence just color and with selected to active checked, i get this result this. enter image description here enter image description here

What's causing this? Any help or attempt to help is appreciated, thanks in advance.

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