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I found out my problem. I didn't change XYZ Euler to Quaternion.
enter image description here

It is easy to do it when you use Rigify to rig your character.
However, I use "Auto-Rig Pro" to rig my character.
enter image description here

I don't know there is any way to fix my problem.

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You can open your file with Blender 2.91 and use the Rigify Quat/Euler converter, which works on any rig, and I hope it will be reintegrated in newer Blender version also (I discovered yesterday that it was missing from 2.93 and 2.92).

Be careful because ARPro can go crazy when edited (it doesn't allow visual keyframing, constraints on control bones, baking of animations and others advanced stuff).

enter image description here

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  • $\begingroup$ Thank you very much!!! $\endgroup$
    – gary yang
    Jun 23, 2021 at 14:58
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    $\begingroup$ You're welcome, please mark the answer as accepted if useful. $\endgroup$ Jun 23, 2021 at 16:00
  • $\begingroup$ "Be careful because ARPro can go crazy when edited (it doesn't allow visual keyframing, constraints on control bones, baking of animations and others advanced stuff)." Not sure what you are talking about? Works great here... $\endgroup$
    – lucky3
    Jun 22, 2023 at 17:02
  • $\begingroup$ Probably it got fixed. Back in 2021 it had thoose kind of problems. $\endgroup$ Jun 22, 2023 at 17:13

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