Stack Exchange Network
Stack Exchange network consists of 181 Q&A communities including
Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
Visit Stack Exchange
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this community
Anybody can ask a question
The best answers are voted up and rise to the top
1 year, 11 months ago
I made a bunny head mesh and i followed
this tutorial to make the ears behave as I intended.
Now I need a way to avoid the clipping between the ears and the head. I think I might be able to achieve it by adding a copy of the head (without the ears) inside the head itself and then adding the corresponding simulations, but I haven't tried it yet.
Here's the clipping I'm talking about.
Jun 22, 2021 at 16:50
An object with Cloth sim has to be extruded from edges into faces to be taken into collision account (edges are not colliding)
For collision you have to add another object of head size (dummy), parent to a Head object and in Outliner disable from Rendering
Note: Original suggestion to use Head as Collider is nonsense, because cloth sim is inside of the Head (I expected vertex group to exclude ears from sim ...).
Jun 22, 2021 at 18:39
33.1k 1 1 gold badge 55 55 silver badges 120 120 bronze badges
log in to answer this question.
By clicking “Accept all cookies”, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our
Accept all cookies
Necessary cookies only