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I would like this elastic band in Soft Body mode to be deformed in this way by another object. My simulation is fake and extremly basic it's just to show the event.

enter image description here

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    $\begingroup$ is your elastic supposed to stay rigid and horizontal on each side? $\endgroup$
    – moonboots
    Commented Jun 21, 2021 at 14:37
  • $\begingroup$ @moonboots ow thank you. Not necessarily, I plan to apply this procedure to a lip that is deformed by teeth when we stretch it behind $\endgroup$
    – FlowHoa
    Commented Jun 21, 2021 at 14:41
  • $\begingroup$ so you don't expect the object to create 90° angles like that? rather a curve? $\endgroup$
    – moonboots
    Commented Jun 21, 2021 at 15:32
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    $\begingroup$ If my rubber band did that in real life, I would freak out or think it was magnetized or something. $\endgroup$
    – TheLabCat
    Commented Jun 21, 2021 at 18:45
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    $\begingroup$ @ZargulTheWizard yeah lol like a cartoon when a metal bar keep the shape of some one's head $\endgroup$
    – FlowHoa
    Commented Jun 21, 2021 at 22:48

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You should try with Cloth instead of Soft Body, the cube needs to be set to Collision, then tweak the factors to make your cylinder rigid enough, especially the Stiffness values (here 100/100/100/300):

enter image description here

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  • $\begingroup$ Nice ! It bothers me that you modeled all this when I could have given you my blend file! You helped so much. So easy. I think I didn't catch very well the Soft Body's context of use. $\endgroup$
    – FlowHoa
    Commented Jun 22, 2021 at 21:48
  • $\begingroup$ it may be possible with soft body as well $\endgroup$
    – moonboots
    Commented Jun 22, 2021 at 21:51
  • $\begingroup$ I would abuse to ask you something else... in case that this rubberband has an armature (a chain of bones all long), is the combination healthy with cloth property ?... $\endgroup$
    – FlowHoa
    Commented Jun 22, 2021 at 21:55
  • $\begingroup$ maybe you should describe the whole thing you need to do. Also, if you have different sequences, you may need to use a technic or another depending on what you need $\endgroup$
    – moonboots
    Commented Jun 22, 2021 at 21:57
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    $\begingroup$ maybe you should also look into Spline IK or Stretch To constraints? blender.stackexchange.com/questions/116124/… $\endgroup$
    – moonboots
    Commented Jun 22, 2021 at 22:21

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