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I have a bone like this:

enter image description here

I want to change its Y rotation only. If I simply input the value I want in the property panel, it works as expected. However, if I drag-n-drop the green circle of Gizmo, all X, Y and Z values change. Why does Gizmo work like this? And how can I change only one Euler rotation value with it?

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1 Answer 1

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Set the gizmo orientation to "Gimbal"

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  • $\begingroup$ All 3 rotation values still change together. $\endgroup$ Jun 21, 2021 at 13:55
  • $\begingroup$ It works for me. Maybe you're rotating it past your bone constraint? $\endgroup$
    – scurest
    Jun 21, 2021 at 14:20
  • $\begingroup$ Even when it's within my bone constraint, all 3 values still change together. However, it works as expected when I set the bone's rotation mode to XYZ instead of ZXY. I don't know why. $\endgroup$ Jun 21, 2021 at 15:57
  • $\begingroup$ I found the answer in another question. See: blender.stackexchange.com/questions/228264/… $\endgroup$ Jun 21, 2021 at 17:01

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