I do not know if this is the right place to ask but I will give it a shot.
I'm creating a game character and i'm stuck at the rigging. I´ve tried different ways to rig the character. Rigify worked but I couldn´t import it to Unity and found no answers on how to fix it. After that I tried to create my own rig but after weight painting the character I noticed that vertices with 0 weight still moved when I moved the bone.
Now i'm thinking that there is something weird with the mesh and want to create a new character but I dont want it to have the same problems. So, the question is: how do I create a model which is riggable?
Thank you in advance.