Now that we've got Volume to Mesh modifier - which is so cool - we can make meshes from the simulations, like Open VDB sequences, etc. But it seems that it doesn't work with procedurally generated volumetric data in any way. I mean those cases when we define the density with Noise Texture or Musgrave Texture or any other. Am I doing something wrong or it is just not possible for now to convert this data into the mesh? Is there any way to tell Blender that this is what I want to be considered as density? I was even thinking about possibility to bake this data into some kind of cache like Blender Point Cloud or Open VDB, but it doesn't seem possible.