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Now that we've got Volume to Mesh modifier - which is so cool - we can make meshes from the simulations, like Open VDB sequences, etc. But it seems that it doesn't work with procedurally generated volumetric data in any way. I mean those cases when we define the density with Noise Texture or Musgrave Texture or any other. Am I doing something wrong or it is just not possible for now to convert this data into the mesh? Is there any way to tell Blender that this is what I want to be considered as density? I was even thinking about possibility to bake this data into some kind of cache like Blender Point Cloud or Open VDB, but it doesn't seem possible.

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    $\begingroup$ I'll upvote because I'm curious about it too, and have found it hard to find good documentation. $\endgroup$ Jun 18 at 19:48
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    $\begingroup$ The baking thing is probably your best shot. $\endgroup$
    – TheLabCat
    Jun 18 at 21:07
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    $\begingroup$ Would love to know a way as well. For the purpose of getting volumes into Mist pass. $\endgroup$
    – Geri
    Aug 25 at 15:56

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