0
$\begingroup$

I am trying to mix two different materials together, I want to add one with texture, and another one with a transparent image texture.

I made the first texture called wood.001

than I assign new texture on the faces texturee

the issue is that the new texturee make the wood.001 transparent too, I want to keep the wood texture and add a new transparent image on the top of it.

Texture

Textures

Node enter image description here

Resulet enter image description here

$\endgroup$
0
2
$\begingroup$

You can do it all using one material. Use your Wood Texture instead of the Transparent BSDF in your node setup (you will have to run it through some shader first such as a Diffuse BSDF or another Principled BSDF). The alpha from your 916-01 image will define the mix between the two textures (no need for a Transparent Shader).

Mix

For reference, this is the checker board texture (showing the alpha) that is being overlayed over the wood: Checker

$\endgroup$
1
  • $\begingroup$ Awesome, thank you so much~ that's helping me a lot $\endgroup$ – Elkazi Jun 18 at 3:15

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.