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I've been working on a cupcake, but there is a problem in the icing.This question was closed, but the answer which I was recommended does not answer my question. I have edited it so it can be reopened. The result in the other question doesn't look close to the one in the reference with a lot of curves in it attached below:enter image description here The orange icing has some really detailed curves. I've tried almost everything, from using a bezier curve modifier on a mesh, or trying to stack layers on top of each other, but without a resemblance of the reference. And also the materials, I tried subsurface scattering but I still don't feel the soft paste look in the materials. Please help, can't I get the same result in 3d? Or is it impossible? I really need help in this. I have tried a lot of things in the past few days. I have not found an answer that gives a result similar to the highly detailed and realistic loook of the icing in the reference. Thanks in advance.

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  • $\begingroup$ I was recmmended to edit this question so it would be reopened, and I hope that the details are sufficient enough. $\endgroup$ Jun 17, 2021 at 22:00
  • $\begingroup$ I appreciate this question, even though I think the linked answer should be recognized somewhere $\endgroup$ Jun 18, 2021 at 0:40
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    $\begingroup$ Have you tried the Curve modifier +*Array* modifier approach with Displacement modifier along the Z-axis? Make the curve form a spiral upwards, scale the tip (Alt+S). Duplicate it if needed to fill gaps and make the cream overlap. The texture for the Displacement is a Cloud with default values. Result => i.sstatic.net/WelCT.jpg The AO node in the shader is for Eevee to enhance the shadows a little. It's not needed for Cycles. -- Oops, Displacement > Direction should be Z not Normal. It's correct for Star, but wrong for Star.001 in the screenshot. $\endgroup$
    – Blunder
    Jun 18, 2021 at 2:16
  • $\begingroup$ the video that is linked in the other question may help though: youtube.com/watch?v=s1xxckEa_FA $\endgroup$
    – moonboots
    Jun 18, 2021 at 5:57
  • $\begingroup$ @Blunder Thanks for the help. $\endgroup$ Jun 18, 2021 at 10:07

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You could create a Curve > Curve Spiral > Archemedians (you need to enable the addon called Add Curve: Extra Objects). Also create the profile (like a 4 pointed star or more):

enter image description here

In the Properties panel > Object Data > Geometry > Bevel, click on Object and choose the star as Object:

enter image description here

Twist the profile, play with the spiral, you can change its vertices Radius or Tilt value in the N panel. Once you are glad, convert your object to mesh, select some vertices with Select > Select Random and move the vertices:

enter image description here

Material setup:

enter image description here

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  • $\begingroup$ Thanks a lot! I was really looking for such a result. Again, thanks a lot! $\endgroup$ Jun 18, 2021 at 10:07
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    $\begingroup$ Nice material, too. $\endgroup$
    – Robin Betts
    Jun 18, 2021 at 10:35
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    $\begingroup$ thanks Robin ;) that's the hard part actually $\endgroup$
    – moonboots
    Jun 18, 2021 at 10:40
  • $\begingroup$ @moonboots by the way, can you add a picture of the material setup? $\endgroup$ Jun 18, 2021 at 10:50
  • $\begingroup$ @ Chaudhry Yousuf, sure, done $\endgroup$
    – moonboots
    Jun 18, 2021 at 10:53

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