I'm trying to find some way to clean up the backfacing around child meshes on this model.
It uses a solidify modifier and a backfacing material to generate an outline, which I'd like to modify around the children and update procedurally (as each of the children will be rigged at some point to move around while shrinkwrapped or IK clamped to the body).
Each of the children uses the exact same modifier and materials setup as the parent.
My first thought was to use a vertex group to control the solidify modifier, but how can I ensure that group updates based on the position of the children? Weight painting can control the inclusion of vertices into a group with geometry nodes, but then how can I update the weight painting based on the children?
Any help is appreciated. Thanks!