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I tried to reproduce the amazing answer of Robin Betts here:

What is the best way to model the intersection of multiple hard-surface pieces?

Unfortunately i couldn't make it.

This is my frustrating result:

enter image description here

my settings:

enter image description here

what did i make wrong that i didn't look that amazing as Robin's answer? and why is my ring not closed?

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1 Answer 1

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I think that your problem is that you've created the oblique edges with some Fill (F) while you should have used Join (J). Fill will create an edge over the existing face while Join will cut the face in 2 halves, which is supposed to happen here for the topology you're looking for.

Here if you select the face you'll see you have a unique face, delete the oblique edge and join the 2 vertices and it should work:

enter image description here

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  • $\begingroup$ it is a shame how little i know! :( THANK YOU!!!! $\endgroup$
    – Chris
    Jun 17, 2021 at 5:53
  • $\begingroup$ hey we are all improving every day with Blender ;) $\endgroup$
    – moonboots
    Jun 17, 2021 at 5:55
  • $\begingroup$ yes we DO!!! ;) $\endgroup$
    – Chris
    Jun 17, 2021 at 5:58

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