Trying to do something like what's at the link below. but with text and other flat objects. Simple Deform bend is close but not what I'm looking for.


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  • 1
    $\begingroup$ Do these text and other flat objects have enough geometry to be bent properly? You say, Simply Deform is close, can you provide a screenshot to show what you got? $\endgroup$ Jun 17, 2021 at 3:58
  • $\begingroup$ so do you want this? [1]: i.stack.imgur.com/6MOOT.png $\endgroup$
    – Chris
    Jun 17, 2021 at 4:57

2 Answers 2


First, add your text, rotate it so it's "upright". Convert it to a mesh, and notice in wireframe mode that the topology looks like garbage:


Add a Decimate Modifier set to Planar to clean (most of it) up. Good enough for now. Apply the modifier.


Enter edit mode and select the whole mesh. Select the Spin Tool from the bar on the left.


Use one of the orthographic perspectives (Numpad 1 or Numpad 3) to get a perfect side view. Position your 3D Cursor directly below your text with Shift + Right Click (3D cursor acts as pivot point for Spin Tool by default).


Click and hold down your mouse and start turning the mesh. You can hold Ctrl to make it step by increment.


Inset all the front faces so you can shade smooth without artifacts.




EDIT - Sorry, I just re-read your question and saw you said 45 degrees and not 90. Here's a pic showing 45. I also added a material, a base and some ambient occlusion so it looks less like dental clay.


Here it is with the text from your example image along with a simple material consisting of a Bumped Noise Texture (to give it that bumpy, 3D-printed look), and some Subsurface Scattering to make it look a bit like plastic.


  • 4
    $\begingroup$ Or, I guess, a Screw modifier for a non-destructive version? Same thing. $\endgroup$
    – Robin Betts
    Jun 17, 2021 at 9:36
  • $\begingroup$ Actually he said 40 degrees, not 45 😉 But I would do it like that, too. Or add loop cuts if I already had geometry that I would like to keep, to get more geometry to work with. $\endgroup$ Jun 17, 2021 at 19:03
  • $\begingroup$ Yeah it's not quite 90 or 45 the example I showed somewhere in between but thanks for this. Spin tool was what I was looking for really. With that I can spin any object that is semi flat. Using this with 3d printing for table nameplates or plaques. So once I get the mesh I'm good to go. But you made it look like real. You guys always impress me. So much to know so little time. $\endgroup$
    – dstigue
    Jun 18, 2021 at 20:25

As Gordon says, you need enough topology to be able to bend your font. What you can do is create your text, convert to mesh, extrude a bit, Shift to repeat the extrusion:

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Create an empty close to your object. Give your object a Simple Deform modifier on Bend mode, Angle > -90°, with the empty as Origin:

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Rotate the empty on X (use the Ctrl key to rotate 5° by 5°), move it until you have the correct shape:

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Right click on your object and Shade Smooth, in the Object Data panel > Normals, enable Auto Smooth:

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If you move the empty you can change the rotation center:

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  • $\begingroup$ This wasn't quite it but I really like this too. $\endgroup$
    – dstigue
    Jun 18, 2021 at 18:55
  • $\begingroup$ hello, what do you mean? you can do exactly what you wanted with this method but Christopher's is probably faster ;) $\endgroup$
    – moonboots
    Jun 18, 2021 at 19:06

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