I just have this "a" mesh, I fixed it up after i turned the text into a mesh, and I don't know how to dissolve these edge loops to make the top and bottom face an ngon since I don't need it to have nice geo. And I can't actually dissolve them, so I'm confused. also I can't just select the entire outside and fill a face because it fills over the hole in the a. Thanks for the help.
$\begingroup$
$\endgroup$
2
-
2$\begingroup$ Because blender's algorithms can't describe a face with a (unconnected) "hole" in it, edges like this are necessary for areas such as the "hole" in your A - You can move them to have nicer placement, but you cannot remove them. $\endgroup$– Christopher BennettJun 17, 2021 at 0:51
-
1$\begingroup$ You can't make it into a single n-gon, but you can partition it into several n-gons. fill in an edge wherever there are forks in the path - around the center hole, for example. In this case 5 or 6 edges should be enough. Then fill in the n-gon faces. Just beware that n-gons do not deform well. But that's another topic. $\endgroup$– MentalistJun 17, 2021 at 1:17
Add a comment
|