I am experimenting with the idea of converting a noise driven musgrave texture to a mesh. Form what I see musgrave 'blobs' change in 3D space, but applying to a mesh only applies the texture to the surface, naturally. I have made a plane with a noise+musgrave driving a transparent shader and made an array of the plane to view/perceive the texture in 3D, sort of like a cat scan. What I would like to do is to convert all the opaque parts to mesh surface and delete the transparent parts & then try and 'loft' between the 'lines' so as to get a solid amorphous contoured forms/surfaces and hopefully 3D print them out. Is it even possible to do something like that in blender? Any clues/hints would be great. I am attaching a basic render for reference. Thanks.