Mesh appears transparent in Unity, even after flipping normals. Also tried recalculating the normals inside and outside and didn't work.

How it appears in Blender: enter image description here

How it appears in Unity: enter image description here

  • $\begingroup$ There's an option to show normals in Blender to check if they're correct. Are you sure it's not a reflective material? $\endgroup$ – tomasantunes Jun 22 at 16:42
  • $\begingroup$ I've already resolved this issue that way. The normals were flipped. Thanks. $\endgroup$ – José da Silveira Jun 22 at 17:47

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