0
$\begingroup$

Hi there I have an issue with baking Normals.

With a rather high max Ray Distance setting of 0.1m the normal map is showing color artefacts (see first picture).

With lower Settings like 0.0001 m, the color artefacts are getting reduced (although do not vanish completely) but the fine detail within the dent does not show anymore like something is blocking the bottom of the dent.

What is causing the color artifacts on the one hand or the reduction in detail within the dent on the other hand?

enter image description here enter image description here enter image description here

$\endgroup$
1

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.