I have two icospheres. One inside the other to represent a human cell.
I put 2 materials on the geometry in the "real world", meaning outside of the node network. I then assigned the materials using an Attribute Fill setting the material_index inside the node network.
For some reason the spheres still carry the default material in object mode and I only see the materials assigned inside the node network when I switch to edit mode.
Is there a way to do this without going to Blender v3 which has material nodes for the geometry nodes?