I have been confused by this aspect. I am trying to create a solid sphere of glass and I'm worried about the light not refracting and transmitting realistically like a real sphere of solid glass. What I would like to know is if a UV sphere with a Glass BSDF shader is considered to be a glass shell by Blender or if it is considered a solid sphere of glass?
If it is the former, how can I create a realistic solid ball of glass that refracts and reflects light like a solid glass ball IRL?