I have a problem with Blender in Linux and maybe someone could give me an idea on how to fix it:
In the Layout tab with viewport shading active or in the Shading tab, when I try to grab and pull the line between the windows to change the size, it crashes my whole PC. If I try to resize any window the system crashes and the GPU fans start to spin really fast and noisy and don't stop until I shut it down. The moment I reproduce the crash the system shuts down instantly and only the GPU fans spin fast and noisy. I have to press the power button for a few seconds to turn it off completely. Couldn't find other means to force Blender to crash, to see if a crash log is written somewhere (usually in /tmp folder).
This happens all the time but only with viewport shading material preview active or when I use the Shading tab. In Layout, Modeling, Sculpting, UV Editing, tabs i can create new windows and I can resize them, no problem as long as I don't activate material preview.
I managed to reproduce the same crash by doing exactly the same things running different Linux Mint versions (19.3 20.1), Majaro 21.06, Ubuntu 20.04, Elementary OS and Open Suse Tumbleweed, with different kernels and different NVIDIA drivers, newer, older or recommended (installed from the distros repos or from the NVIDIA web page) and with different blender versions (2.82 2.91 2.92 2.93, etc). It doesn't matter if the render engine is Eevee or Cycles.
Operating systems tested: Linux Mint 19.3, Linux Mint 20.1, Manjaro Gnome 21.06, Ubuntu 20.04, Elementary OS, Open SUSE Tumbleweed
Graphics card: Geeforce GTX 1660
CPU: Intel I7 7440 RAM: 16GB DDR3
At this moment, I am using Manjaro and Windows 10 dual boot on separate ssd-s. In windows everything works fine.