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I've made simple unwrap, I haven't applied solidify and boolean modifiers yet. Most problem is in this window frame. I've moved,scaled, rotated texture already but mortar or size of bricks didn't match up. Even tried UV projection modifier but all for nothing(

See the image below Wall

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  • $\begingroup$ hello, could you please share your file? pasteall.org/blend $\endgroup$ – moonboots Jun 13 at 6:17
  • $\begingroup$ Hi :). To match texel density across multiple UV islands, you can use an addon: Texel Density Checker $\endgroup$ – Jachym Michal Jun 13 at 8:28
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    $\begingroup$ I may be wrong, but I don't think you can fix this without applying the modifiers. The only real geometry you have are the 2 planes that create the walls and only for these planes you can create a UV map. And the UV map is needed to map the texture properly, especially for the inside of the window. $\endgroup$ – Blunder Jun 13 at 12:57
  • $\begingroup$ @Blunder: I think so too, but wait for Robin with his procedural solution and just 1024 nodes…😎😅 $\endgroup$ – Chris Jun 13 at 13:42
  • $\begingroup$ Thanks, I've found out the solution already, as you mentioned I just applied boolean modifier and it fixed this issue $\endgroup$ – Vl Kor Jul 3 at 20:29

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