Hey Im new in blender and I'm having what appears to be a simple problem, why cant I dissolve this edge? I made a plane and I loop cut it to make the hole in the middle I dissolved the other edges except for these two

I cant dissolve the two selected edges

  • 2
    $\begingroup$ because you need at least one edge that connects the outer quad to the inner one $\endgroup$
    – moonboots
    Jun 12, 2021 at 21:06
  • 5
    $\begingroup$ Blender faces can't have holes $\endgroup$
    – Robin Betts
    Jun 12, 2021 at 21:07
  • 1
    $\begingroup$ I'll add that the preferential placement in this case would be an edge connecting the inner and outer edge loops at each corner $\endgroup$ Jun 12, 2021 at 21:07

1 Answer 1


Faces cannot have holes in them in blender like they can in sketchup. This is because blender is closer to the hard coding of 3-D graphics.

  • $\begingroup$ Closer to hard coding what do you mean? $\endgroup$
    – sol_keys
    Jun 12, 2021 at 21:09
  • 1
    $\begingroup$ @sol_keys At the base of 3-D graphics, faces are always triangular. Blender allows you to create polygons by triangulating them at the last minute before sending the data into a render engine. $\endgroup$
    – TheLabCat
    Jun 12, 2021 at 21:10
  • $\begingroup$ Then how can you cut holes in meshes? $\endgroup$
    – sol_keys
    Jun 12, 2021 at 21:31
  • $\begingroup$ @sol_keys Make a torus and find out😁! $\endgroup$
    – TheLabCat
    Jun 12, 2021 at 21:48

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