So I'm following this anvil tutorial by Blender Guru. I'm at this part https://youtu.be/WxMwa0njGSM?t=1145 where Andrew applies a subsurface modifier to his mesh. When I do this, it makes my mesh still have sharp edges to it. Applying some edge loops does make it look better, but it still maintains that overall sharp edge shape. Help would really be appreciated since I've been stuck on this for two days.
First thing to try is setting the object to smooth shading, that might be enough for what you are looking. https://docs.blender.org/manual/en/latest/scene_layout/object/editing/shading.html
If that isn’t enough try beveling the edges that are still problematic. (Ctrl+click to extend the selection along edges) and ctrl+b to bevel.