1
$\begingroup$

I've recently been making meshes for Roblox, but my latest one (an apple,) has these black seams, and I believe it's because of the empty black space in the UV. I saw a video a while back where I remember the person in the video clicking this button and it sort of stretched the already-drawn textures to touch each other and fill in the gaps. If this makes any sense, does anybody know how this YouTuber did it? Thanks!

$\endgroup$
3
  • $\begingroup$ maybe in the UV Editor > header menu > UV > Pack Islands? $\endgroup$
    – moonboots
    Jun 12 at 7:12
  • $\begingroup$ @moonboots Thanks for the recommendation! I actually found the answer, all I needed was padding (you can see what I did to get padding in my answer,) which allowed me to sort of extend the texture to fill most of the empty parts of the image. Thanks! :) $\endgroup$ Jun 12 at 7:33
  • $\begingroup$ ok, interesting $\endgroup$
    – moonboots
    Jun 12 at 7:45
1
$\begingroup$

I found out what it was!

All I needed for the texture to be fixed was padding.I got TexTools (a free plugin for Blender, found here: https://github.com/SavMartin/TexTools-Blender/releases/tag/v1.4.3) and added it to Blender. I then went to UV, selected the resolution (in this case I used 2048), and used the "Padding" slider to change the padding on the image. There's different values of padding for different resolutions, 16 being the recommended value for 2048, but I ended up doing a higher value for this particular mesh in order to fix the issue.

I'm not sure if there's a way to do this by default in Blender, but I'd still recommend getting TexTools anyway, it's a great addon! Thanks for reading, hopefully this helped if you had the same issue! :)

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.