I'm looking for a way to basically convert my mesh to tris with equally spaced vertices.

Here I made a quick example below with a sphere and a cube: enter image description here

The number of tris at the end doesn't really matter, but I need the vertices to be equally spaced.

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    $\begingroup$ Have you considered using the Remesh modifier, applying it, and then “Triangulate faces“? $\endgroup$ – TheLabCat Jun 12 at 1:14
  • $\begingroup$ @ZargulTheWizard Yes. But it only works for simple meshes. Tried it with Suzanne, the vertices were not evenly spaced. $\endgroup$ – Dan X Jun 12 at 1:26

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