normal map is strange and shifted IT SHIFTED

but in uv editor normal map cover my UV unwrapping correctly (hard to see): enter image description here

  • $\begingroup$ It's possible those image nodes are defaulting to the generated coordinate space. You need a Texture Coordinate node, and attach UV to the input vector of the image nodes. $\endgroup$ Commented Jun 11, 2021 at 19:34
  • 1
    $\begingroup$ first thing, as you've created a UV map for this normal map, plug the UV Map node you've created into the Image Texture node (it's not the case on your screenshot) $\endgroup$
    – moonboots
    Commented Jun 11, 2021 at 19:41


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